Hitpoints |
230 |
|---|---|
Damage |
107 |
Hit speed |
1.2 |
Range |
2.5 |
Speed |
Fast |
Count |
3 |
Best decks Best decks with Minions
Card stats
| Level | Hitpoints HP | Damage Dmg |
|---|---|---|
| 1 | 90 | 42 ×3 |
| 2 | 99 | 46 ×3 |
| 3 | 108 | 50 ×3 |
| 4 | 119 | 55 ×3 |
| 5 | 131 | 61 ×3 |
| 6 | 144 | 67 ×3 |
| 7 | 158 | 73 ×3 |
| 8 | 173 | 81 ×3 |
| 9 | 190 | 89 ×3 |
| 10 | 209 | 97 ×3 |
11 |
230 | 107 ×3 |
| 12 | 252 | 118 ×3 |
| 13 | 278 | 129 ×3 |
| 14 | 305 | 142 ×3 |
| 15 | 334 | 156 ×3 |
| 16 | 368 | 171 ×3 |
| 17 (Mirrored) (Mirr.) | 405 | 189 ×3 |
Not killed by
| Spell | Damage ![]() |
|---|---|
![]() |
366 0 |
![]() |
570 -1 |
![]() |
456 -1 |
![]() |
660 -3 |
![]() |
1229 -3 |
| Spell combo | Damage ![]() |
|---|
Expert area
Properties and roles of Minions
Counters to Minions 96/121
Cards that counter Minions fully or partially. Cards that are effective in stopping Minions or help mitigate the damage. Dimmed card = less effective, but still a counter.
Minions can counter these cards 70/121
Cards that are countered by Minions fully or partially. Cards that Minions can stop or help mitigate the damage. Dimmed card = less effective, but still a counter.
Minions synergies 99/121
Cards that work well with Minions. Dimmed card = less effective, but still a synergy.
Hitpoints
Damage
Hit speed
Range
Speed
Count
11












































































































